Output
Two transition intervals, milliseconds
Practice releasing movement and tapping the opposite key before firing.
Counter-Strafe Trainer · At a glance
Quick answer: Practice releasing movement and tapping the opposite key before firing. The two intervals describe release-to-opposite-press and opposite-press-to-click timing.
The test loads when you open it. Device access is requested only after you choose to start.
Detailed guide
Two transition intervals, milliseconds
A/D release, opposite press, then click
Keyboard and pointer events
Runs on your device; no tool-result upload
This drill measures release-to-opposite-press and opposite-press-to-click intervals. It does not simulate weapon accuracy or in-game movement velocity.
The two intervals describe release-to-opposite-press and opposite-press-to-click timing. Neither interval measures actual player velocity or weapon accuracy.
If direction events are missing, test the same A/D combination in the keyboard tester. Keep focus and avoid holding both keys unintentionally.
A fast input sequence alone does not prove that a player has stopped moving in a game. Practice with consistent settings, then verify in your game.
No. The drill does not run CS2 movement or weapon simulation. Verify stopping and shot timing in the actual game under its current mechanics.
Hold A or D, release it, and tap the opposite direction. Click after that tap to inspect firing timing.
No. Open the interactive tool above in a modern browser. The instructions and explanations are available even with JavaScript disabled; running a test needs JavaScript.
Power settings, background tasks, browser scheduling, operating-system input processing and device settings affect measurements. Compare repeated attempts with identical settings rather than the single highest score.