Output
Animation FPS; frame intervals, milliseconds
Measure browser rendering FPS with an adjustable animated workload.
FPS Test · At a glance
Quick answer: Measure browser rendering FPS with an adjustable animated workload. Rendered FPS describes this animation.
The test loads when you open it. Device access is requested only after you choose to start.
Detailed guide
Animation FPS; frame intervals, milliseconds
Visible tab and animated workload
requestAnimationFrame timestamps
Runs on your device; no tool-result upload
Frame cadence is estimated from requestAnimationFrame timestamps. Browser FPS may be capped by refresh rate, power settings or background throttling. It is not a native-game FPS prediction.
Rendered FPS describes this animation. A display-rate cap can make different GPUs return similar numbers on a light workload.
Close other heavy tabs and check hardware acceleration. Use the same canvas, workload and power mode.
A frame sequence may reveal gaps in a camera photo, but software timing alone cannot prove a monitor is displaying or skipping physical frames.
No. Games use different engines, scenes, drivers and settings. This is a browser rendering check rather than a native-game benchmark.
Start the test and keep the tab visible. For FPS, adjust workload. For frame skipping, photograph the moving frame sequence with a long exposure.
No. Open the interactive tool above in a modern browser. The instructions and explanations are available even with JavaScript disabled; running a test needs JavaScript.
Power settings, background tasks, browser scheduling, operating-system input processing and device settings affect measurements. Compare repeated attempts with identical settings rather than the single highest score.